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Devlog
Minor update
August 03, 2020
by
Ben Hickling
2
This is just a small update to BlastFX A new effect node has been added - "Fix Alpha Edges" As some of you may have noticed when using BlastFX, soft particles often have a dark edge around them, which...
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BlastFX 1.2.3
December 27, 2019
by
Ben Hickling
1
Another small update. Just some minor bug fixes and the ability to zoom in/out using the +/- keys (on the main keyboard or numpad). Also added two new examples, a bullet impact/spark and an explosion...
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BlastFX 1.2.2 Released
June 25, 2019
by
Ben Hickling
2
Another small update: Moved from Godot Engine 3.0 to 3.1, this might fix some crash issues for some people (maybe) Fixed some shader issues from switching over to 3.1 Fixed an issue with loading GPL c...
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BlastFX 1.2.1 Released
November 06, 2018
by
Ben Hickling
1
#blastFX
Just a small update today! Fixed issue with curve min/max values resetting when an emitter was selected, which was probably rather annoying! Fixed issue where the visibility of an emitter wasn't save...
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BlastFX 1.2 Released!
October 27, 2018
by
Ben Hickling
2
#blastfx
Hey everyone! It's been a while, but I've been chipping away and trying to fix and improve as much stuff as I can. Here's a list of bug fixes in this update: Fixed a bug with the calculation of the m...
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Language issue & GIF Support
October 06, 2018
by
Ben Hickling
1
#blastfx
Someone on Steam reported their version was running in German, which seemed strange to me, although not impossible. I have actually been working on language support, but because everything has been do...
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BlastFX now on Steam!
October 05, 2018
by
Ben Hickling
#blastfx
This might not be relevant to a lot of you, but in case you were holding out for a Steam release, it's now live! https://store.steampowered.com/app/940920/...
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BlastFX 1.1.1
September 29, 2018
by
Ben Hickling
Just a small update, but it adds a few new things and fixes a few bugs too. Here's the list of changes: Added a reset option for curves, just right-click on a curve and you'll see it in the pop-up men...
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BlastFX 1.1 Update Released!
September 15, 2018
by
Ben Hickling
1
#blastfx, #update
Hooray, version 1.1 is finally out! Here's a list of what's changed, hopefully I haven't missed anything! New Features Added a full undo/redo system! It's finally here! Pretty much everything (except...
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BlastFX 1.0 Released!
September 03, 2018
by
Ben Hickling
2
#blastfx, #update
After a lot of work and bug squashing, BlastFX is finally available! Please checkout the demo and if you like it, maybe consider grabbing the full version? :) The sales from this will help fund the de...
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