BlastFX 1.2.2 Released


Another small update:

  • Moved from Godot Engine 3.0 to 3.1, this might fix some crash issues for some people (maybe)
  • Fixed some shader issues from switching over to 3.1
  • Fixed an issue with loading GPL colour palette files, the values were being read in incorrectly
  • PAL palette saving was also broken in some cases, but this should be fixed now
  • Render settings are now saved with each project, yay!

There's probably some other stuff I forgot about... but it would be minor things anyway.  Unfortunately I haven't had time to implement some of the other ideas I had for BlastFX, but maybe they'll appear in the future.

Files

blastfx-windows-demo.zip 14 MB
Version 11 Jun 25, 2019
blastfx-mac-demo.zip 18 MB
Version 11 Jun 25, 2019
blastfx-linux-demo.zip 16 MB
Version 11 Jun 25, 2019
blastfx-windows-full.zip 14 MB
Version 11 Jun 25, 2019
blastfx-mac-full.zip 19 MB
Version 11 Jun 25, 2019
blastfx-linux-full.zip 16 MB
Version 11 Jun 25, 2019

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