BlastFX 1.2.2 Released
BlastFX » Devlog
Another small update:
- Moved from Godot Engine 3.0 to 3.1, this might fix some crash issues for some people (maybe)
- Fixed some shader issues from switching over to 3.1
- Fixed an issue with loading GPL colour palette files, the values were being read in incorrectly
- PAL palette saving was also broken in some cases, but this should be fixed now
- Render settings are now saved with each project, yay!
There's probably some other stuff I forgot about... but it would be minor things anyway. Unfortunately I haven't had time to implement some of the other ideas I had for BlastFX, but maybe they'll appear in the future.
Files
blastfx-windows-demo.zip 14 MB
Version 11 Jun 25, 2019
blastfx-mac-demo.zip 18 MB
Version 11 Jun 25, 2019
blastfx-linux-demo.zip 16 MB
Version 11 Jun 25, 2019
blastfx-windows-full.zip 14 MB
Version 11 Jun 25, 2019
blastfx-mac-full.zip 19 MB
Version 11 Jun 25, 2019
blastfx-linux-full.zip 16 MB
Version 11 Jun 25, 2019
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BlastFX
2D Effect Rendering Tool
More posts
- Minor updateAug 03, 2020
- BlastFX 1.2.3Dec 27, 2019
- BlastFX 1.2.1 ReleasedNov 06, 2018
- BlastFX 1.2 Released!Oct 27, 2018
- Language issue & GIF SupportOct 06, 2018
- BlastFX now on Steam!Oct 05, 2018
- BlastFX 1.1.1Sep 29, 2018
- BlastFX 1.1 Update Released!Sep 15, 2018
- BlastFX 1.0 Released!Sep 03, 2018
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