BlastFX 1.2.1 Released
BlastFX » Devlog
Just a small update today!
- Fixed issue with curve min/max values resetting when an emitter was selected, which was probably rather annoying!
- Fixed issue where the visibility of an emitter wasn't saved with the project
- Made the emitter name text a bit easier to read in the viewport. Light text on light particles is difficult to see, so there's a bit of a drop shadow now
- Added the ability to lock emitters! Now you don't have to worry about clicking and accidentally moving an emitter that you've put in... just... the right... place. Locked emitters will have a little padlock icon shown next to their name in the emitter list, and also in the viewport
Files
blastfx-windows-demo.zip 14 MB
Version 9 Nov 06, 2018
blastfx-mac-demo.zip 18 MB
Version 9 Nov 06, 2018
blastfx-linux-demo.zip 16 MB
Version 9 Nov 06, 2018
blastfx-windows-full.zip 14 MB
Version 9 Nov 06, 2018
blastfx-mac-full.zip 19 MB
Version 9 Nov 06, 2018
blastfx-linux-full.zip 16 MB
Version 9 Nov 06, 2018
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BlastFX
2D Effect Rendering Tool
More posts
- Minor updateAug 03, 2020
- BlastFX 1.2.3Dec 27, 2019
- BlastFX 1.2.2 ReleasedJun 25, 2019
- BlastFX 1.2 Released!Oct 27, 2018
- Language issue & GIF SupportOct 06, 2018
- BlastFX now on Steam!Oct 05, 2018
- BlastFX 1.1.1Sep 29, 2018
- BlastFX 1.1 Update Released!Sep 15, 2018
- BlastFX 1.0 Released!Sep 03, 2018
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